🎰 PlayStation 2 Platformer Games - Metacritic

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PS2 Shooters / shmups (PAL region)

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I feel like its time to try some 2D games on the ps2, I know that there are some on the ps2 but I dont know which would be the best starting place? Share 2.


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Top 10 Ps2 Fighting 2d Games

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For PlayStation 2 on the PlayStation 2, a GameFAQs message board topic titled "​Any good 2D games?".


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Top 100 PS2 Games In 10 Minutes! (According to IGN)

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2D Fighting Games for the Playstation 2 You May Not Have Heard Of (10 Top PS2 Hidden Gems \u0026 Obscure)

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For PlayStation 2 on the PlayStation 2, a GameFAQs message board topic titled "​Any good 2D games?".


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2D 32-Bit Games - Game Sack

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Can't think of anything else off the top of my head that's pure sprite lovin' on the shooter side there's a good number of 2d fighters available for.


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5 awesome PS2 2D and 2.5D Platform games ... (Gameplay)

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Platform: PlayStation 2. May 26, Clank's on a mission. His best buddy, Ratchet, has been framed by a ruthless enemy and jailed for a crime he did not.


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Top 50 PS2 games for your MAME Cabinet

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Metal Slug Anthology.


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10 awesome PS2 Beat 'em Up games ... (Gameplay)

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TOP 10 Platformers for PS2

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10 awesome PS1 2D Platform games ... (Gameplay)

I am also mainly focusing on games that had a US release which usually means a PAL release as well , so they will be the ones that are easiest to find and play. The levels feature a truly amazing use of color—one level has you piloting underwater beneath an ice floe and has a wonderfully frigid look, while another sends you into an outer space graveyard filled with starship carcasses and is set against the backdrop of an explosive orange nebula. Also added in the mix is a Hit Rate meter which helps you unlock hidden treats upon completing levels. The games themselves stand up pretty well over the last ten years, though each has more of a low-res look that now accompanies the beautiful 2D animation. The PS2 port is an excellent adaptation of a classic fighter. Like its predecessor, the game is brought to life with vibrant hand-drawn 2D character sprites and backgrounds, making Guilty Gear X2 look as much like an anime episode as a video game. Each encounter splits up the fighting perfectly, always a challenge but never long enough to be a chore. Namco has clearly discovered a lot of what makes the PlayStation 2 tick—excellent particle and lighting effects are evident in almost every level, there is never any slowdown or draw-in, and the infamous PS2 aliasing is kept at bay most of the time. No load times for character switches keeps action swift. The gameplay itself is, in a word, weird.{/INSERTKEYS}{/PARAGRAPH} Capcom 2 has plenty of it. {PARAGRAPH}{INSERTKEYS}I also find it an ironic place to start as Sony was has always been protective about having 2D games being on the PS2. The goal of course is to defeat the plethora of bad-ass bosses, but along the way players can rescue hostages, take alternate routes depending on the game , and participate in a ton of mini-challenges. Separately, the fighting and the shooting are pretty plain, but together they capably complement any lulls in either. I will eventually be making more detailed posts for the more popular genres like shmups and fighters that will cover all the games, old and new, from those respective genres, but this will be the best starting point. Three new faces are drafted into the fray Oswald, Momoko, Elisabeth , whilst some old favourites like Duck King make a welcome return. Collecting these spheres will move your weapon gauge one spot to the left. A very subtle level of cel shading is put to use on the characters, not for the purpose of making them look out-and-out cartoonlike, as in Jet Grind Radio, but to make them stand out against the expansive, highly detailed 3D backgrounds. The action of the game picks up very fast, as the sheer number of enemies attacking increases very quickly. The stages are flat and are connected at the ends to form a continuous loop. Well, thanks. Capcom 2 has a whopping 56 characters to play from both universes half need to be unlocked. I think any old-school fan will find a number of games on this list that they will enjoy. Why will it take a while? The vs. The artwork, as handled by Dan Paladin, is really unique with its cheerful half-scribbled look. The game is DAMN hard…. They had to change the way Multiples work, so Gradius V features four different special powers for your Multiples. There are a handful of new enemies in Klonoa 2 that grant you special abilities when captured, such as the kiton, which acts as a helicopter of sorts for a short burst, or the boomie, which acts as a timed explosive. Matching up Spider-Man and Jill Valentine from Resident Evil may seem weird, but all the characters play with an equal swiftness to keep matches fast and furious. As a result, there are several paths through each area, so you can go looking for treasure or head straight for the main boss. You can manually change the direction they fire in, freeze them in place, space them farther away or closer to your ship or make them spin around your ship. Though there are only a few core types of levels in Klonoa 2, they all manage to stay fresh and interesting, thanks to some truly inspired level design and art direction…. SNK 2 had. Some have shields impervious to bullets, for instance, requiring you to hack and shoot as you must, what strategy there is obviously there simply to thin the crowds in the most efficient way possible. Menus load quicker, the games run faster due to a lack of mid-level loading , and the ability to use the control set-up you want is priceless. Metal Slug Anthology The games still hold up pretty dang well over the last decade, as they display the same kind of breakneck action as titles like Gunstar Heroes, Contra, and Alien Hominid. This allows games like Street Fighter 3 from the Street Fighter Anniversary Collection to be included, while keeping this list from being filled with countless compilations and ports. The game maintains a nice equilibrium between simple switch-based puzzles, platform jumps, hoverboard levels, and boss fights. Japanese shooters have always been known for a degree of eccentricity, but R-Type Final is a little disturbing in its style. Another new element in Klonoa 2 is the inclusion of hoverboard levels, where you maneuver Klonoa down rivers and snow-covered mountains while avoiding obstacles and enemies. It is as frustratingly difficult to beat as ever, thanks to the joypad-smashingly evil bosses, but remains compulsive and playable. The PS2, in particular has a nice balance of 2D games in both artistic style and gameplay. The characters are just a tad pixilated and the intricate animations have translated smoothly to the PS2 — not an easy feat. Environments are lavishly detailed and even a little interactive for good measure. This is one of the main differences between this game and the classic games, however it does not take away from the feel of the game at all in my opinion. To pass a stage you usually have to kill a set number of enemies or fight a boss. However, Capcom has taken these tried and true formulas and catapulted them head first into the 21 Century by infusing its creation with spell-bindingly gorgeous art direction, relentlessly manic energy, and unique gameplay mechanics, effectively redefining the 2D side-scroller and sculpting it into a lean, mean, beautiful machine. Super Arts differ not only in the range they cover and the amount of damage they deal, but in how many can be stored and how fast they can be charged up. The look, sound, and feel of whomever you choose will be intact, meaning the earlier version of a fighter will often have fewer moves but may compensate in other ways. Bending time enables you to access previously unreachable platforms by slowing down the propellers that keep them aloft; it also allows drops of water to accumulate enough mass to extinguish flames and ignites bombs by speeding up the air around you until it literally combusts. As in Klonoa, you can grab enemies Yoshi-style using your power ring and use the captured enemy to propel yourself higher in the air than a regular jump would propel you, or you can use the enemy as a projectile to throw switches or knock out bad guys or roadblocks. Meanwhile, the visuals have a bold, chunky feel to them, giving the fighting some weight. Capcom 2 is a solid 2D fighter. You can shoot in eight directions, jump, hold your gun at a certain angle while moving or freely move your gun around while standing still. Marvel vs. Each area is divided into small stages, which are connected in a large web. Both games are customizable as far as number of rounds per match, difficulty level, and other basics, but as you play Third Strike you will unlock even more options, like toggling throws and air blocks. You also have a choice of 3 weapons at all times, with each of them having a power-up shot. The controls are competent, and the weaponry suitably effective. No more complaining about watered-down favorites — in this collection you can play them all, strong and weak. Many of these are unlockable via the Challenge mode, and by beating the game and its horrifyingly cheap mid and final bosses. The camera will automatically move between top-down and side-on angles depending on the circumstances as you move along a restricted, linear path. Each class of bad guy has his own particular weakness to melee combat or gunplay. I invite you to click on the review link to read the full reviews for the games that grab your attention. Each of the games is either single player or two-player co-op, and all seven titles are based around the same core mechanic; jump, shoot, grenade. The graphics are great for a 2D shooter with colorful and lively backgrounds and detailed enemy ships especially the bosses. That description certainly makes my job easier, but let me elaborate in a bit more detail. The stages look varied, but the structure and patterns are mostly the same. No one is sure where the series is headed next, particularly now that retro compilations of older Neo Geo games and online marketplace versions would seem to be more popular than the newer instalments and indeed the arcade versions themselves. Honorable Mentions: Capcom vs. The King Of Fighters XI is as easy on the eye as any version yet, and benefits from a playability overhaul and the inclusion of a majestic tag battle system. The sound is also decent, with plenty of explosions and excellent music which really fits the mood of the game. Klonoa 2 looks great. Figuring out what makes up the Hit Rate and living to hit everything will take you a little while to say the least. You take control of one of five playable characters and visit the various kingdoms in the world of Erion, typically fighting dozens of enemies and a handful of bosses. What also helps is that despite all of the explosions, the piles of FBI corpses piling up, and nutty laser beam special attacks that may sometimes be simultaneously flashing around the screen, the game never slows down. What we are treated to are very detailed 3-D polygons of aliens, mechs and vehicles which are either jaw dropping slick looking or just flat out disgusting. Space shooter fans will applaud as this innovation keeps Gradius V exciting…. In addition to its great technical qualities, the game has an incredible sense of style. That would be the bullet hell sections. Players will run though five overall missions — each made up of a few stages within — grabbing uber-powerful firearms, grenades, and jumping into the saddle of extremely odd vehicles riding a donkey with a machinegun mounted to it comes to mind, as does the uber-powerful battle camel. The best imports for each genre will be listed at the end of each section. Despite serious performance issues, Odin Sphere successfully brings together gorgeous, stylized visuals and satisfying gameplay in a lengthy and engaging adventure. Purists will howl that Options have been renamed Multiples for Gradius V. Some of them actually use 3D graphics for all of the visuals, but keep the gameplay in a 2D perspective. Guilty Gear X2 also features several new gameplay modes, improved character balance, and enough depth that fans of previous Guilty Gear games—or fans of 2D fighting games in general—should certainly enjoy it. The graphics are an awesome surprise in this game. Depending upon which part of the gauge is highlighted, locking in the selected weapon can give you double shots, rear missiles, laser cannons or clone ships known as Options that follow your ship the famous Vic Viper and fire weapons identical to yours. Better still, PS2 owners have the luxury of some exclusive characters, recognizable bods such as Geese and Robert that appear to have been dragged into the mix in Neo Geo Battle Coliseum form. Purists may howl again. Think also Final, Fight or Golden Axe or Die Hard Arcade or countless others of a genre that once used to walk proudly at the top of our affections. And Ikaruga? As a true collection of the Metal Slug series, the PS2 version stands tall above the rest, as it houses the shortest load times, allows for full arcade stick support, and performs at a faster, slicker rate than its PSP and Wii buddies. Players will find themselves flailing away on the shoot button to blast down the waves of incoming enemies. There is a decidedly Japanese feel to the game, in the same way Rayman 2 had a distinctly European feel to it. It is, of course, a blast in VS mode. Save for the omission of series mainstays Chang and Choi, there will be little to upset folks in the selection available here. The 3D backgrounds are full of life and look clean on PS2.